CobraA1

Thanks. That helps, but it appears as if the hold that Curse and WoW Interface has on the market is very strong. It will be very difficult to break into this market.

That said, I would like to make a suggestion, if you haven't already done so: Use Google Webmaster Tools to monitor your website's popularity in search results and find potential issues. Also possibly Google AdWords or other advertising service to help get the word out. Nothing's guaranteed, but perhaps they will help.

Also, try to figure out what you can offer players. So far, what you're offering developers seems to be decent, but I'm sure players are asking "why use SolidICE over Curse or WoW Interface?"

Responsive design is pretty cool stuff, I worked on that for a website once.

Make sure IE9 doesn't send you back to a compatibility mode.

In CSS, @media is your friend. You'll want to use @viewport to ensure mobile devices don't treat it as a full page. In HTML, there's a meta name="viewport" that does it as well.

There's a special type of link you can use to set the icon for Android and iOS users who add the page to the home screen.

jQuery has some very cool stuff you can use.

Firefox has some pretty cool tools for debugging the page and testing it at various sizes.

Definitely test the pages on a variety of devices.

Time to break out Process Monitor by Sysinternals ;).

We had something that would get data out of the game in real time without writing to a file.

Really?

Other than combat logs, I can't think of much else in WoW that is exported in real time. Is such a thing still possible, and if so, what exactly is it?

What about using an external tool to mantain the traffic and comunications?

Lua addons cannot communicate outside of the game, other than writing to a file that is saved when you logout, exit the game, or manually reload the UI. TSM probably uses that method, and therefore won't update until the file is written to.

Real time communications is not possible.

Not seeing where to upload, but I find where to add a character to my account and use it as an avatar. Thanks.

I believe I have resolved the issue, please try again.

Yup, it's fixed, thanks.

I use Privacy Badger, by the Electronic Frontier Foundation.

I did have a bit of issues with the screen shots, I'll try that as well (edit: it works, thanks).

. . . and while we're on a roll here, I don't know how to update my avatar, hence why it's still generic at the time of this writing . . .

I put the number into the field for "Large Leaderboard ID," hit "Save," and the page refreshes, but without the number in the field anymore.

It is an integer, no quotes or anything extra. I got the number from "data-ad-slot" in the code that Google gives me.

Edit: I do have a script blocker in Firefox that is currently blocking googleads.g.doubleclick.net, could that affect it?

Humm, it saved my Piblisher ID, but when I tried to put in an ad slot ID, it didn't work.

Humm . . .

http://www.evernote.com/shard/s1/sh/121971c9-28c7-4e3f-9255-67916a431c7d/4dc10199a344bde200d462be67ebf00a

What do I put into the "I will show ads on" field? solidice.com, or do I need it to point to something specific?

Please let me know if there are any questions or concerns I can address for you.

I do have a question, actually, about AdSense - am I creating an ad, or it is I'm sharing the profit of ads that are being hosted on SolidICE?

Edit: Clarification

Thus allowing authors to only upload their addons to a single site, yet benefit from the user base and profit sharing of two sites.

Profit sharing? From Curse?

LOL, that's a good one.

My addon has seen over 250,000 downloads from Curse, and I haven't seen a single penny.

Also, not really in favor of the whole "exclusively" thing. As an author, I want to give myself the widest audience possible, rather than limit my audience. Not to mention it would be pretty stupid of me to not be on Curse, which is currently the place for players to go to get their addons. This seems like a self-serving move for SolidICE.