Ch3vr0n

and its annoying as hell, i can clean bugsack and 2 min later the error can be back

no clue what you mean by "someone got an odd charm" but as long as your fix will prevent that from happening i'll be happy. I updated to build c but its present in that one too

unpack lua error

I've been getting this one lately

----

2x oqueue\oqueue-1.9.7a.lua:19743: bad argument #1 to "unpack" (table expected, got nil)
<in C code>
oqueue\oqueue-1.9.7a.lua:19743: in function "set_textures_cell"
oqueue\oqueue-1.9.7a.lua:19249: in function "set_textures"
oqueue\oqueue-1.9.7a.lua:23286: in function "?"
oqueue\oqueue-1.9.7a.lua:23126: in function <oqueue\oqueue.lua:23123>

Locals:
m = <table> {
stats = "CBaXERAAR4EOI+VAAAAAAAAAAAAAAAAAAA00AAAAZ"
bgroup = "Vindication"
class = "XX"
tears = 0
role = 14
realid = "doombringer#2280"
level = 1687
bg = <table> {
}
_queue_color = "nopop"
hks = 52
wins = 0
ranks = "AAA"
flags = 1
name = "Jellana"
hit = 7.49
check = 0
crit = 48.59
mmr = 0
hp = 3588
race = 1
pvppower = 0
spec_type = 1
realm = "Ghostlands"
raids = "PA/A/P//AAAAAAAAAAAACF//BAAA//D"
karma = 0
power = 52763
gender = 0
haste = 53.89
losses = 0
ilevel = 3989
premade_type = "B"
resil = 0
spec_id = 8
faction = "H"
charm = 17
realm_id = 106
mastery = 13.75
oq_ver = 0
}
cell = cdotregion {
txt = <unnamed> {
}
slot = 2
class = DotTexture75Class {
}
role = DotTexture75Role {
}
cy = 25.5
gid = 1
status = DotTexture75Deserter {
}
charm = DotTexture75Charm {
}
0 = <userdata>
texture = <unnamed> {
}
}
color = <table> {
b = 0
g = 0.2
r = 0.2
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = DotTexture75Charm {
0 = <userdata>
}
oq = <table> {
hint_next = <function> defined @Interface\AddOns\oqueue\oqueue.lua:15786
update_scores = <function> defined @Interface\AddOns\oqueue\oqueue.lua:20167
add_voip_subselection = <function> defined @Interface\AddOns\oqueue\oqueue.lua:13668
route_to_boss = <function> defined @Interface\AddOns\oqueue\oqueue.lua:22217
queue_popped = <function> defined @Interface\AddOns\oqueue\oqueue.lua:22846
onShow_tab1 = <function> defined @Interface\AddOns\oqueue\oqueue.lua:13285
remove_btag_from_meshcache = <function> defined @Interface\AddOns\oqueue\oqueue.lua:10564
calc_pkt_stats = <function> defined @Interface\AddOns\oqueue\oqueue.lua:3874
set_deserter = <function> defined @Interface\AddOns\oqueue\oqueue.lua:19841
send_q = <table> {
}
pending = <table> {
}
decode_hp = <function> defined @Interface\AddOns\oqueue\oqueue.lua:20671
player_new_level = <function> defined @Interface\AddOns\oqueue\oqueue.lua:23938
get_scanning_tooltip = <function> defined @Interface\AddOns\oqueue\oqueue.lua:11238
get_bg_experience = <function> defined @Interface\AddOns\oqueue\oqueue_premade_info.lua:362
set_group_lead = <function> defined @Interface\AddOns\oqueue\oqueue.lua:10371
clear_report_attempts = <function> defined @Interface\AddOns\oqueue\oqueue.lua:25023
waitlist = <table> {
}
tab5_shoutads = oq_check {
}
long_tooltip = oqlongtooltip {
}
get_spell_crit = <function> defined @Interface\AddOns\oqueue\oqueue.lua:3116
tab3_enforce = oq_check {
}
create_tab_banlist = <function> defined @Interface\AddOns\oqueue\oqueue.lua:14745
raid = <table> {
}
pass_preference_filter = <function> defined @Interface\AddOns\oqueue\oqueue.lua:11921
space_it = <function> defined @Interface\AddOns\oqueue\oqueue.lua:5614
raid_announce_relay = <function> defined @Interface\AddOns\oqueue\oqueue.lua:6695
pm_tooltip_set = <function> defined @Interface\AddOns\oqueue\oqueue_tooltips.lua:833
first_open_seat = <function> defined @Interface\AddOns\oqueue\oqueue.lua:23150
make_dropdown_premade_subtype_selector = <function> defined @Interface\AddOns\oqueue\oqueue.lua:13571
trim_oldies = <function> defined @Interface\AddOns\oqueue\oqueue.lua:18044
send_to_scorekeeper = <function> defined @Interface\AddOns\oqueue\oqueue.lua:4492
create_scenario_group = <function> defined @Interface\AddOns\oqueue\oqueue.lua:9237
announce_raid_leader = <function> defined @Interface\AddOns\oqueue\oqueue.lua:17454
start_ready_check = <function> defined @Interface\AddOns\oqueue\oqueue.lua:18993
cell_occupied = <function> defined @Interface\AddOns\oqueue\oqueue.lua:8820
_instance_end_tm = 0
player_died = <function> defined @Interface\AddOns\oqueue\oqueue.lua:23920
update_raid_listitem = <function> defined @Interface\AddOns\oqueue\oqueue.lua:17929
show_adds = <function> defined @Interface\AddOns\oqueue\oqueue.lua:2599
on_update_instance_info = <function> defined @Interface\AddOns\oqueue\oqueue.lua:360
send_leave_waitlist = <function> defined @Interface\AddOns\oqueue\oqueue.lua:7530
on_mesh_tag = <function> defined @Interface\AddOns\oqueue\oqueue.lua:1

Sounds perfect as i do have a rather big addon list. with oqueue being the biggest memory consumer at 8-12MB
so you call a Downloadspeed: 30 Mbps and Uploadsnelheid: 3 Mbps poor?. gimme a break. I know it's not the fastest but it's definitely not poor tat should be having that issue
same still happening to me on occasion, and it's freaking anoying. and no my version isn't too old, using 1.9.5 and i'm not downloading any new content either

Incorrect Role

So i just clicked the same oqueue raid a few times with my mage and each time got removed, for no special reason. Then the 3rd time i clicked i got "signup refused - incorrect role" or something but i couldn't find ANYWHERE which role they required. There was nothing in the title just "Soo 10 Fresh", no more no less. Nothing about needing a healer or tank. Kind of anoys me bigtime.

I wish there was also a way in oqueue to tell it both your specs. Afaik it only shows your current one. But my monk is dps / healer, yet i don't get accepted into raids for example that require a healer because i am in my dps spec when waitlisting. I'm definitely not going to just sit around in healer mode when i can be doing questing etc in the mean time in dps mode. One should be able to configure oqueue with both specs
only if u count 22" as small :p but perhaps make it resizeable like the oqueue main window itself is now & moveable. It's not exactly in the best position atm for me
ditto, and the sheer size of that window is pretty invasive on my UI. I'd even recommend removing it completely or change it to a setting somewhere or atleast give the window before you teleport in or something