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Not posible stay in quene

Guys, in Oq list jumping overe 0,5 sek and not posible stay there what need. raid list jumping everytime. pls make find by raid name, and PAUSE BUTTON for posibility quene needed raid..

With best regards!
PAUSE BUTTON = SHIFT;




^Featured image for the addon...
doesn't work, here's proof (notice the clear **PAUSED** in the window)



Lines missing, had other wait list qued, but they disappeared... constantly happens, almost unusable...
more proof



Makes wanting to queue a cumbersome issue at best... go go gadget fix
If you hold the pause button and a group becomes "inactive", it will remove itself from the list, leaving a blank space in the list. These groups become inactive when the leader goes offline, or the group becomes "stale".

Groups often become "stale" earlier than they should when you have misconfigured time settings. The score keeper usually "nudges" your time and corrects it so that you never know anything was wrong, but after todays patch the scorekeeprs aren't able to log in.

Check your time setting in windows. Check your am / pm, time zone, daylight savings time, etc.
so what exactly should this "drift" be? My time settings in Windows and in game are accurate to not only each other, but NTP servers/atomic clock across the world. This "staleness" or inactivity seems to be extremely frequent if that's the update ratio... and I seriously doubt all those leaders are going offline in a blink... if that were true, there's some serious internet connection failures out there that all just happen to be using this app... i.e., not likely...

What's a normal time offset in the Setup tab supposed to be?
You want a time drift as close to 0 as possible.

However the score keepers are back online, so meerely hitting the find mesh button should nudge everything back into alignment.


close to zero huh? never gets below 3 min... usually around 4:00, and this was a high one... finding mesh just gives the totally annoying "your connection is fine, stop pressing find mesh every 30 seconds"

or something close to that...

So merely find mesh doesn't help...




Actually, each time I "find mesh", the time seems to increase.... closer to zero? methinks not...
no answers on this one huh?