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Site Migration

09:36p   Jul 28
Starting now we are beginning to upgrade the website to its new system, and begin migration of the database.

To prevent data loss, user login and registration has been disabled for the time being.

We do not expect to experience any data loss, however, users will most likely have to re upload avatars / pick which WoW character they would like to use as their avatar.

For those of you who have won raffles, chosen codes will be unavailable for a short period of time.

Thank you for your patience and understanding.

WoW Armory Disruptions

10:38a   Jul 24
It appears that a issue is effecting a number of users where they are unable to link their WoW characters to thier account.

This appears to be related to WoW characters not updating on the WoW Armory after a character has logged out of the game. This appears to be effecting a number of realms, but not all realms.

We will keep you updated on any advancements or updates.

we will be updating the site over the next few days. this will be a major overhaul. as such, we will need to shutdown all new accounts, toon registration, and raffle ticket generation.

since this will obviously impact the current 14 day raffle, we will cut it short and will be changing the drawing date from 28July to this monday, 21July.

see more on the main thread ( here )
We had such a great response with the last round of raffles, we're doing it again. Pets, helms and mounts are all on the table. You can enter up to 20 tickets for the 7-day raffle and 30 tickets for the 14-day raffle.

We're hoping to build the interest high enough to support a 30-day raffle... which will be for cool gamer hardware such as video cards, mechanical keyboards and what not... and i have a *really* cool possibility for the 'what not'... but we need more people in the raffles before i get too crazy.

Remember, more tickets means better odds of winning. Last week, the 14-day raffle had an average of 2.9 tickets per person.

Good luck!

New Version oQueue 1.9.5

03:05p   Jul 01
updates include
BUGFIX: player-role picked up on spec change and reload
BUGFIX: raid subtype will change properly
BUGFIX: extra checks for valid group info
BUGFIX: when hopping from LFR to LFR, would quit group to cleanup existing oQueue data. fixed
BUGFIX: will clean up the OQ raid when alone in a group and you're not the OQ leader
BUGFIX: wasn't sending premade info to oqgeneral if only one in group
BUGFIX: waitlist response to same realm wasn't sending
BUGFIX: group member count was inaccurate when in an instance
BUGFIX: who-popped-lust fixed for pve (thx EU's Aniz-Azjol Nerub!!)
UPD: class spec text added to tooltip for in-group and waitlist items
UPD: adjusted de-listing from pending groups when invited. will now de-list appropriately (dead groups will remain until dissolved)
UPD: regular raids will now show up without subtype abbreviation

New Version oQueue 1.9.4

07:36p   Jun 26
updates include
BUGFIX: group cleanup
BUGFIX: world boss regional conflicts
BUGFIX: vip invite-all now works
BUGFIX: 'you are not in a ...' addressed
BUGFIX: premade type being set when requesting invite; should only happen on invite issued by RL
BUGFIX: multi-accts able to see group from same acct
BUGFIX: fixed queuing times for regular bg pops
UPD: reduced complexity by removing the old bg queuing code
UPD: queue-pop indicator colors now set by median graph
UPD: appended highest rbg rating obtained to rbg/bg tooltip
add: queue-pop graph on the main premade tab for regular bgs
add: 'check again' button on bad-btag shade
add: 'check again' button on bnet-down shade
add: some arena love; tooltips now show ratings and win-loss
add: class and spec info added to arena tooltip
add: top arena rank appended to arena tooltip
add: count-down clickable PAUSED button on find-premade (grey by default; left-click or shift to toggle, right-click to end)

New Version oQueue 1.9.2

10:28p   Jun 19
updates include
BUGFIX: moved LoadAddOn("Blizzard_PVPUI") in order to initially populate pvp ratings
BUGFIX: non-tables passed to tbl.delete will be handled properly
BUGFIX: pending info will survive reload (why didn't i hear about that sooner??)
UPD: loot-acceptance will only popup for normal or heroic instances
UPD: loot-acceptance response will only echo to instance chat on 'do not accept' and 'reject and leave'
UPD: russian language update (thx Efzet!)
UPD: pending groups will say 'pending' in a flat click label instead of a button
UPD: main premade updates for battleground count down solo queues
UPD: clicking the dice will pop up the raffle shade as well as signal icebox to go to the page
UPD: battleground groups on the find-premade list will now display group composition; #tanks, #heals, #dps
add: cmdline option to toggle queue time differences: /oq raw
add: loot-acceptance dialog on setup panel
add: hitting escape will close the loot-method-acceptance dialog
add: loot-acceptance 'do not accept' now has a 4 sec cooldown
add: 'x' in the corner ofloot-acceptance
add: cmdline to list pending info; /oq pending
add: groups you're pending with will show a note if you're eligible to post a note for the leader
add: user's notes appear to the right on the wait list
add: filter will now look for difficulty and size of raid; ie: soo10 & heroic , soo25 & normal

We're going to kick the raffles to the next level this week by running two raffles at once. A 7-day raffle and a 14-day raffle. 7-day raffles are for pets and helms while the 14-day raffles are for mounts. Mounts are a bit pricey, so I've also kicked up the minimum participation requirement. Also, since it's a 14-day raffle, you'll be able to put in a max of 35 tickets, thereby increasing your odds of winning a prize.

We're hoping to build the interest high enough to support a 30-day raffle... which will be for cool gamer hardware such as video cards, mechanical keyboards and what not.

Good luck!

New Version oQueue 1.9.0

08:59p   Jun 07
oQueue version 1.9.0 has been released with hopes of addressing Battle.net disconnects.

v1.9.0 UPD: send_xrealm now queue'd with all msg'ing
UPD: oq_ping_user now queue'd with all msg'ing
UPD: increased realm spread from 4 to 7 for wider coverage
UPD: group ad cycle reduced from 30 seconds down to 20 seconds
add: insured oq-checks won't happen more then once every 5 seconds (wow msgs triggering too often)
add: bundled msgs to reduce the quantity of msgs sent between realms

TLDR: oQueue will now send less messages per second, but the messages are now larger in size.
Updates include:
BUGFIX: mesh-tags will no longer be cleared on reload. remove-now should catch many more (if not all) now
BUGFIX: raid lockout issue (thx swazi!)
UPD: restricted the oq protocol check to no more then 20 msgs/sec when bnet cycles; should lower traffic
UPD: german translation modification
UPD: new hints
UPD: help, hints, and raffle info shades will pop up if not seen in 7 days (esc closes)
UPD: special case realm name for "Chants éternels" (thx obscene!)
UPD: btags will now be held once obtained (bnet could send back nil btags)
UPD: changed boss death detection (thx Xellis!)
add: 'remove now' changed to 'all', 'offline', and '5'
add: play2play raffle info shade
add: if icebox is loaded and running, some url links are clickable
add: support for icebox lookups
add: check for bnet connection before every BNSendGameData (just in case)
add: icebox integration; with icebox enabled and active, clicking group on find-premade will pop up leader's armory
add: icebox integration; with icebox enabled and active, clicking urls in oQueue windows will jump to the page

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